How do I get started?
First-time pilots should always seek the help of an instructor. An important part of working with an instructor is making sure that both of you use radios with "trainer system" or "buddy box" capability. The trainer system allows you to connect your radio to your instructor's, using a cable. You'll still be the one controlling your model, so long as your instructor holds down the trainer switch on his transmitter. But if you start having trouble, all the instructor has to do is release the switch to take over full control. This saves you from crashing your airplane. ARCA will provide an instructor free of charge, you'll learn faster and with more confidence than if you start out and try to solo by yourself. Your plane will last longer too! You do need to have an AMA license in order to fly at any AMA sanctioned field. The AMA license provides the pilot with insurance as well as other nice things. This insurance protects you in case of an accident involving another person or person’s property (like his car etc..). The AMA website where you can get your license is www.modelaircraft.org.
If you are thinking about an Electric R/C Airplane we have an article in our Builders Korner which is called "Getting Started Guide to Electric RC Flying. By Scottwired". This might be of interest to you.
A few things to think about:
How much does it cost? Average cost for a complete (but no frills) beginner package runs around $200-$350.
How fast does a model go? Trainers usually cruise at 25-30 mph and can land at speeds as slow as 12-15 mph. However, there are also unmodified, off-the-shelf airplanes that can deliver speeds of up to 200 mph!
How far can a model fly? The range for a modern R/C system is about a mile. But to maintain control, you need to have your model close enough to tell what it is doing. Even a plane with a 5-6 foot wingspan looks tiny at half a mile.
What happens if I run out of fuel in flight? Contrary to popular belief, you have control even if your engine stops running. You just glide your plane in for a "dead stick" landing. The radio system has its own batteries for power.
Flying Basics:
Aerodynamics: To fly, an airplane's wing has to overcome gravity by developing lift greater than the weight of the plane. Since it can't do that standing still, airplanes use thrust...force directed backwards...to drive the wing forward through the air and generate lift. However, thrust has its own opposition to overcome in the form of drag—the resistance of the air to a body moving through it. If lift and thrust are greater than gravity and drag, you have the potential for flight...and fun.
Wing Location: Wing placement, for the most part, falls into two major categories—high wing design and low wing design. In a high wing design, the weight of the model is suspended below the wing. When the model tilts, the model's weight tries to return it to a level position. As a result, high-wing models tend to be more stable, easier to fly—and natural choices for trainers. A low-wing model is just the opposite. With its weight above the wing, it tends to be less stable—excellent for advanced fliers who want to perform rolls, loops and other aerobatic maneuvers.
Airfoil: If you face the wing tip of the plane and cut it from front to back, the cross section exposed would be the wing's airfoil. The Flat-Bottom Airfoil will develop the most lift at low speeds and helps return the model to upright when tilted. This is ideal for trainers and first-time pilots. A Symmetrical Airfoil's top and bottom have the same shape, allowing it to produce lift equally whether right side up or upside down and to transition between the two smoothly. This is recommended for advanced pilots. Lastly, a Semi-Symmetrical Airfoil is a combination of the other two and favored by intermediate and sport pilots.
Wing Area/Wing Loading: Wing area is the amount of wing surface available to create lift. Wing loading is the weight that a given area of the wing has to lift and is usually measured in ounces per square foot. Generally, a light wing loading is best for beginners. The plane will perform better and be easier to control.
Dihedral: Dihedral is the upward angle of the wings from the fuselage. Dihedral increases stability and decreases aerobatic ability.
Wing Thickness: Wing thickness — measured from top to bottom — determines how much drag is created. A thick wing creates more drag, causing slower speeds and gentler stalls and is ideal for beginners. A thin wing permits higher speeds and sudden stalls — desirable for racing and certain aerobatic maneuvers. Landing Gear Location: Tricycle gear includes a nose gear and two wing (main) gears, making takeoffs and landings easier—ideal for beginners.
Kits vs. Prebuilts:
Until recently, most R/C airplane models came in Kit form—consisting of a box full of parts, a set of plans, an instruction manual and some hardware. And kits remain very popular. Many modelers enjoy the challenge of putting them together as much as actually flying them. Depending on the kit, however, assembly can take weeks or even months to complete, and also requires a well-equipped hobby toolbox.
For a number of reasons—including a shortage of leisure time—hobbyists are now turning to "prebuilt" models as another way to enjoy R/C flight. Actually, prebuilt planes are great for first-time pilots. Because they come factory-assembled, you KNOW they're constructed well. Many are put together with materials as high in quality as any kit. Because you haven't put your heart and soul into building them, you're less likely to be nervous when flying them. And they let you focus on learning to fly, without also having to learn new model building skills.
You can choose from models with varying degrees of preassembly. The following acronyms are commonly used to identify types of prebuilt planes:
ARF: Stands for "Almost Ready-to-Fly." Most can be completed and flight-ready with as little as 16-20 hours of assembly. Major structures such as the wing halves, fuselage, and tail fins all come entirely built and covered. Average cost for a complete (but no frills) beginner package runs around $100-$150 You simply assemble those sections, install your power plant and radio gear is extra, attach the landing gear and a few other pieces of hardware...and you're done.
RTF: Stands for "Ready-to-Fly." Want a model that's ready for the air as little as 20 minutes after you open the box? Get an RTF. You'll still have to complete a few final assembly steps, but far less than even ARFs require. True RTFs include engine and radio gear already mounted inside the model. There's no easier way to get airborne! Average cost for a complete (but no frills) beginner package runs around $200-$350.
Choosing the Size of Your Plane:
The "size" of a model plane generally refers to the size of engine, in cubic inch displacement, required to fly it successfully. The most popular sizes are 20 (requiring a .20-.36 engine), 40 (.40-.53 engine) and 60 (.60-.75 engine). Many other sizes are available, too, ranging from small, .049-powered craft up to massive, giant-scale models.
Most trainers fall into the 40-size category. That's because 40s are fairly stable, with enough heft to fly well in breezy conditions, but still small enough to be affordable for new hobbyists. Many 60-size trainers are also available, and offer the advantage of even greater stability—plus easier visibility once aloft—both due to their larger dimension.
Choosing Your Type of Plane:
What first attracts many would-be pilots to the idea of R/C flying is the thought of controlling a blistering-fast ducted fan jet or wicked WWII warbird. And there's no better way to put a quick END to your flying career than to start with such a model. They're simply not designed for anyone who hasn't yet developed sharp piloting skills. Model plane styles are available that duplicate virtually every kind of full-size aircraft. The best ones for the first-timers are, without question, trainers and trainer-like sailplanes. These are specifically engineered to fly slowly and smoothly. They'll keep you out of trouble—giving you time to acquire the skill and confidence You'll need for those jets and warbirds.
Engines:
Model planes can use several different types of power sources. Electric models carry battery-powered motors to turn the propeller. Gliders or sailplanes ride on thermal air currents (some also have electric motors for quick launching to great heights). Most R/C models, however, are powered by glow engines.
The most economical are basic 2-stroke engines with brass bushings supporting the crankshaft. For a little more power, you might choose a 2-stroke that uses ball bearings to support the crankshaft. The ball bearings also extend the life of the engine, so you can continue using it to power future models. The cost, however, is nearly twice that of a bushing-equipped engine.
Finally, there's the 4-stroke glow engine—slightly less powerful than 2-strokes of the same size and higher priced, but offering more torque, swinging bigger props, using less fuel and sounding much more realistic.
Radio:
R/C planes are controlled by a radio system that consists of a transmitter—which stays with you on the ground—plus a receiver, servos, and receiver battery (all of which are "on-board" components, mounted inside your model). Most aircraft radio systems come with everything you need, including a rechargeable battery pack. As mentioned earlier, first-time pilots should always seek the help of an instructor. And an important part of working with an instructor is making sure that both of you use radios with "trainer system" or "buddy box" capability. The trainer system allows you to connect your radio to your instructor's, using a cable. You'll still be the one controlling your model, so long as your instructor holds down the trainer switch on his transmitter. But if you start having trouble, all the instructor has to do is release the switch to take over full control.
Most trainer planes require a radio with at least four channels of control, to operate the throttle, elevator, rudder and ailerons. But not all 4-channel radio systems come equipped with the necessary four servos. Make sure your system has as many as your plane requires.
Tools & Building Equipment:
Regardless of whether a model comes in kit form or prebuilt, some building tools will be needed to make it flight-ready. These include such common items as a hobby knife, T-pins, screwdrivers, pliers, sandpaper, masking tape, and perhaps a drill. Building a kit also takes some specialized equipment like covering tools. Follow the Accessories Required links for the plane you choose to see a list of the tools needed. R/C model building adhesives are also required, and differ from the white glue and model airplane cement you may have worked with in the past. Cyanoacrylates are commonly used. These are glues specially formulated for working with wood, which provide a range of curing speeds—giving you as little or as much time as each assembly step requires. "Thick" cyanoacrylates also help to fill slight gaps between parts. Modeling Epoxies are two-part adhesives, consisting of a resin and a hardener. At steps where very strong bonds are critical, a plane's manual will often recommend epoxy. The resin and hardener must first be mixed, then applied to the surface—so mixing cups, mixing sticks and inexpensive, disposable epoxy brushes also come in handy. Check out our Builders Korner web page for building tips. Your flight instructor or any club member will be glad to answer any questions you may have.
Field Equipment:
Once your aircraft is chosen, built and covered, there's only one thing left to do...fly it! To do that, you'll need what we refer to as "flight line equipment"—such as fuel, a fuel pump, engine starting equipment and a few other basic tools. Except for the fuel, most flight line supplies are one-time purchases. You can use them throughout your modeling career, with as many different models as you fly.
Most modelers go to the field equipped with the following, all stored in a "flight box" for easy transport:
12V Field Battery—to supply power to the power panel
DC Charger—to recharge the 12V field battery
Glow plug clip—an electric device that gives your engine's glow plug the initial heat it needs to burn fuel
Fuel Pump—to move fuel from your gallon can or jug to the plane's fuel tank, available in hand-crank or electric-powered styles
Glow fuel—for a model engines carries a percent rating, which indicates its nitromethane content. For trainer aircraft, 10% or 15% is recommended. Use a good quality fuel with a blend of castor oil and synthetic lubricants to protect your engine. Avoid "cheap" fuels, which sometimes attract moisture and cause engine parts to rust.
12V Electric Starter—a device for quick, easy engine starting, powered from the power panel (a small wooden dowel or "chicken stick" can also be used).
Miscellaneous Tools—including a 4-way glow plug/prop wrench.
Glow plugs and propellers —it's always a good idea to carry extras...without a spare, you might be forced to stop flying early.
Radio Frequencies
The Academy of Model Aeronautics in its efforts to make R/C modeling safer by reminding everyone that there are specific, reserved channels for aircraft and surface (car/boat) use. Why separate channels? In today’s crowded urban areas, it is not uncommon to find R/C cars being run within radio range of a model aircraft flying site. Without channel separation, the possibility of interference would always exist. Most of the crashes that have occurred were caused by people unknowingly operating on an improper channel and they were also unaware that any R/C flying was taking place in the area. Remember that our Broadcast Channels were granted to us by the FCC and we are able to obtain and keep our R/C exclusive channels thanks in part to the excellent safety record of R/C modelers. In other words, this channel system is not just an AMA guideline for members, it’s the law of the land that applies to all R/C users. So please, be aware of the aircraft only/surface only channel system. The model you save just might be your own.
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Blazing Wings 2370 NW Military Hwy. San Antonio, TX 78231 We are manufacturer and distributor of r/c products, such as ARF planes, giant scale planes, ARF helicopters and gasoline engines. For more information on us or our products please contact us at info@blazingwings.com, or visit our website at www.blazingwings.com" |